What's most impressive, so far, is just how receptive and well they've listed to fan feedback. Say what you will about Double Helix's track record, but I can't be more excited for the way the new Killer Instinct is shaping up. "For most of you who really love KI 1 and 2, the music of KI 1 and 2, we've got you covered." Lastly, Isgreen hinted that fans of the music from Killer Instinct and its sequel would not be let down. How these will be delivered was not revealed, but most likely will come as DLC, and hopefully part of the game's $40 "Ultra edition" that was announced during gamescom. In addition to his original lines, all of the game's new lines have been recorded by Sutherland and according to Isgreen: "for 18 years different, sounds exactly the same."Īdditionally, classic costumes will be available for those not keen on the revised looks for some of their favorites.
Original announcer will be in new Killer InstinctĪdditional throwbacks to original games teasedĭuring a TwitchTV live stream of upcoming Xbox One fighter Killer Instinct, Microsoft creative director Adam Isgreen and producer Torin Rettig revealed a few more details about the game that will be sure to make fans of the first two games in the series quite pleased.įor starters, the original announcer Chris Sutherland will be selectable, in lieu of Killer Instinct's new announcer, for those wanting a slightly more authentic experience. This isn't going to cash in on the name it's going to be a real frontline game that people fall in love with. We've got people focusing on how it's going to play because we want to build a great fighting game built for a live ecosystem. We're working with Mad Catz on control, we've got Rare people looking at it. We are building this to be a great fighting game. There are a lot of fighting games out there. I won't say the things on Twitter had no impact on it, I wanted to bring back something and Killer Instinct just seemed like the right thing. We thought some of the features of Xbox One, like asynchronous matchmaking where while I'm actually fighting it's setting up my next game, made a great mechanic for a fighting game. We had a core of people that still understood what Killer Instinct was about. People ask me about Rare and I always go back to, like, Battletoads, but there aren't many people from those games that are still around.
We had the internal team with Rare creative people - there were certain people that I wanted to make sure were close to this experience to make sure it's tried and true. We wanted to pick a game that we had the passion to build.